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Overview
Scatter is the culmination of years of R&D in GPU-accelerated rendering. We've built a native C++ plugin that brings production-quality path tracing directly into your creative tools — no compromises, no workarounds.
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Features
From hands-on control to flawless performance — Scatter is designed to accelerate your creativity in every way.
Hardware-accelerated ray tracing powered by NVIDIA OptiX. Physically accurate lighting, reflections, and global illumination at real-time framerates.
Scatter millions of instances with per-instance transforms, materials, and LOD. GPU-driven rendering with zero CPU overhead.
PBR material pipeline with support for metallic-roughness workflows, texture atlasing, and real-time material parameter animation.
Unlimited dynamic lights with soft shadows, area lights, and emissive geometry. All computed on the GPU with zero draw call overhead.
Written in C++ with CUDA acceleration. No Python overhead, no interpreted bottlenecks. Direct GPU memory access for maximum throughput.
Deep integration as native TOPs, SOPs, CHOPs, and MATs. Works with your existing TouchDesigner pipeline — no workflow changes required.
Gallery
Scatter — RTX Path Tracing Render
Scatter — Instanced Geometry Viewport
Scatter — Material Editor
Scatter — TouchDesigner Network
Scatter — Live Performance Setup
Specifications